Monday, September 24, 2012

Reaching Out

Posted an ad on Craigslist tonight to see if I can find local artists who want to work on games. I've decided that I need to have other hands doing some of the work involved in making a great game. So my first obvious choice is to start finding talented artists. My second will be to develop a team of dedicated play-testers.

This way I can focus on the design, instead of trying to create every aspect of the game. And, when a playable version is ready, have a group that I can call upon to provide feedback. So the search for artists has started, and the search for playtesters will go out on Facebook shortly.

In the meantime, I have almost finished all of the available strips for my webcomic. Once it is completed, the whole thing will get compiled into a book. Mostly this is so I can keep a copy on my shelf. Then it will be back to writing comics in a couple months, always a good way to eat up free time during the winter. Expect that I will plug it a bit here, even if it is a bit off topic.

Thursday, September 20, 2012

Game Update

Work has been keeping me super busy so not much progress on the game has been made the last couple of weeks. I have almost completed all of the cards for bodies and heads. I have a couple arms and some legs done as well. Hopefully I will be able to put together a working playtest copy soon.

In the meantime, I scored rather low in the latest Game Crafter contest. I decided to tip my hat to that aspect of the community since it really pulls attention away from my actual game designs in order to put something together before the deadline of each contest. By next summer, I hope to be all caught up, and able to entertain the idea of entering in a game contest every month or so again because the challenge is fun. I just can't keep up right now.

Logo Update

So I have been working on making Imp Print a more serious affair. One of my hurdles was deciding on a name, then came the logo, and finally the mascot. Well I contracted an artist to design my mascot and I was really quite impressed with his work. I thought I would share. First I should start with the logo that he used as his inspiration to create the mascot.
From this humble imp logo I created myself on the computer one hot afternoon. He created this mascot.


Monday, September 3, 2012

Initial cards


Christine cut up cards for me, and I took the time to start creating some really ugly prototypes for robot heads and bodies. Thought I would take a couple quick pictures before I called it a night.


Day 1

Today marks the first day for working on a new game concept that I originally started a few weeks back, but put aside in order to make an entry for the Steampunk design challenge. The idea is to create a super simple robot fighting game where the players assemble a random robot and then enter an arena to do battle. I have a basic system in mind, and a lot of ideas for the components. I started drawing a set of "robot pieces" to be used to assemble the robots.

My first hurdle will be to complete the artwork. The goal is 12 different components for each part. There is the head, body, legs, and both arms. Since the arms can be used for either one that really gives me just 48 different components to create the artwork for. One of my issues is I want them to line up in a nice clean fashion so that when the cards are placed together, it creates a nice image of a clunky robot. Not, a clunky image of a nice robot.