My name is Patrick Hill. I am a CRM developer by day, and a wanna be board game designer by early evening. I wanted to have a site to track my experiences as an indie designer. I've had my share of personal websites, and blogs in the past. This time I wanted the end product to be something a lot more creative than personal.
I should probably start with what I have done so far. I have a couple games up on Game Crafter, a game publishing site, you can find them here. The first game I ever published, was a card game called Holiday Beatdown. I made a silly game for my family to allow them to play different Christmas characters attempting to beat the snot out of each other. It's rather fun, if rather crude.
The next game I published was for a contest. The goal was to create a game that used resource tokens as a primary component. I made Bottle Barrel Brick. The goal of the game is to be the dwarf who makes the most beer, or digs up the most gold. It took about 3 hours total to rush it together and submit it for the contest. Most of my ideas form rather quickly, and this game was simple enough to get together in a short time.
I did not win. My instructions were terrible, and I had no artwork at all. I later revised the instructions, and will one day soon update them to include images, and an example of play.
The next contest was to create a RPG style game with different characters for the players to use. I designed a rather interesting game that all took place in the final moments of an adventure. However, I reached out to others to create artwork, and write back story for this game. This lead to delays in putting together the final design, and ultimately missing the due date for submission to the contest. To this day, it lies almost completed.
Currently I am working on the finishing touches of To Glory Rise! Its my steampunk contest submission. For this contest you had to include a steampunk theme, and a dice mechanic. I was able to come up with a fairly good idea in a few days. Making it work with some of the restrictions has been a bit tricky, but I think I have done it.
Tomorrow I will order a copy of the game and start playtesting when it arrives. Hopefully I will be able to playtest and make any changes I find are needed before the submission deadline at the end of the month.
I will also be ordering my Gridiron game. This also needs playtesting, and perhaps a bit of tweaking before it is available to the public.
For now, I will return to editing my instructions for To Glory Rise. I want to be sure everything reads through clearly before I try to playtest this.
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